
There’s no denying the fact that Mario Kart 8 is balanced to try to keep weaker players in the race. In a world where the racing game spotlight has moved from arcade kart games to the Forza model, Mario Kart 8 is an example of a game stretched between conventional and progressive impulses. The most interesting thing is that this rubber band effect, this impulse to both intervene and ignore a race’s outcome, extends past the game’s rules and into its social features. Mario Kart 8 embodies (and possibly perfects) this constant seesaw between skill and luck. The deepest course knowledge and the most exquisite power slides can be undermined by the infamous blue shell.
#Chaos control the spread how to#
In all these games, failure is the result of a lack of knowledge or execution: you either haven’t learned how to succeed or you screw up the implementation. Ongoing success is determined by the tools you find, which are discovered through testing your existing skills. For example, torches can be lit, the boomerang can spread fire, and therefore the boomerang can be used to spread a flame to multiple torches. Zelda’s steady accumulation of items build out a consistent internal logic that governs that game’s world.

They represent a chance, unexpected upsets, and straight up dumb luck that doesn’t exist in the clockwork levels of Super Mario (there will always be a goomba on the ground traveling from right to left on World 1-1). But it’s the last example, the items, that best illustrate Mario Kart’s unique qualities. Cartoonish characters, drifting, and wacky items have all become its distinguishing characteristics. Like Mario, Zelda, or Metroid, certain constants have persisted over the years.

Mario Kart sticks out amongst other established Nintendo series.
